HYPER KNEE! Episode List

Showing posts with label lufia. Show all posts
Showing posts with label lufia. Show all posts

Sunday, October 24, 2010

Lufia: Curse of the Sinistrals Review



It's been a long time for a Lufia game, and an even longer time since there was a good Lufia game. Since Lufia 2: Rise of the Sinistrals on the SNES to be exact, and that was released in August of 1996. Now here we are, 14 years later with a re-imagining of that exact game. Does this live up to the reputation of the original? And more importantly, is it good?! Read on to find out...

Title: Lufia: Curse of the Sinistrals
Platform: Nintendo DS
Developer: Neverland
Publisher: Natsume

The story begins with a god-like entity, calling himself Gades, Sinistral of Destruction, calling down to the people of the world, saying that the apocalypse is coming and all life will soon be extinguished. As this is going on, Maxim, a Monster Hunter with the gift of amazing combat prowess from the earliest of ages, and his Doctor Emmet Brown look-a-like buddy, Professor Lexis, are en route to Gades' location in hopes of defeating him. This quickly kicks the game's story into high gear, and cuts a lot of the unnecessary fat of the original. It automatically gives the story a sense of urgency, and easily draws the player in. The storyline is definitely dated, however, it understands that, and in turn never takes itself too seriously. It constantly has great bits of humor and a lovable cast of character's that make the plain and simple narrative soar to better heights.

Speaking of characters, let me jump into the graphics and design. For the DS, the game looks pretty good. The best way to describe it would probably be, "a JRPG from the Playstation 1 era, but a bit better." Lufia also boasts some huge bosses that take up both screens of the DS, and that's epic. Unlike previous Lufia games, this one takes a bold step in a new direction as far as the setting, gone is the plain-old fantasy setting, and in its place is a steam-punk, fantasy hybrid. I was a bit turned off by this in the original preview's, but eventually it grew on me and I learned to love it (and if Neverland intends to make more of these in the future, they better stick with it).

On top of a setting redesign, there has also been a redesign on all the original cast. Everyone is back, and looking better than ever. To top it all off, the game shows off some nice hand drawn character artwork during dialogue sccenes, complete with different facial expressions. It all just adds to what is already an awesome package, and really helps sell some of the dialogue in the game, for example, the game's oblivious air-head hero with a heart of gold, also known as Dekar, says something completely stupid... the dialogue art add to what is already completely funny, and makes it so much better in the process, and that's saying something.

Now lets jump into the gameplay; gone are the days of slow paced, turn based combat. Lufia: CotS has an all new action-RPG style combat system, complete with special moves, character swapping mid-combo, and different spells. It's a bit simple in the beginning, appearing to be nothing more than an average hack-and-slash affair, but as you add more character's to your party, it becomes so much more. With a simple touch of a character portrait on the touch screen, you instantly swap the party member you're using, which can help create some mesmerizing, and long combo strings. There's a total of 6 playable characters, so the possibilities are seemingly endless.

I also must mention that even when the game can be hard, it never becomes overbearing and you'll never have to grind mobs to level up your characters if you don't want to. When you die, you have the option to give your character a 5 level boost and try again. The boost is permanent, so if you don't want to kill the difficulty, then you probably won't want to use it, but if you're getting fed up with fighting a boss for the 19th time, the option is always available. This is the first RPG I've ever seen do this, and I must say, it's a great idea and really helps for those who don't want to grind (and I certainly don't).

And a Lufia game just wouldn't be a Lufia game without dungeons filled with puzzles, now would it? Never fear, Lufia: CotS has puzzles in spades. Also, never fear of tearing your hair out either, because while the puzzles are thought-provoking, and encourage the use of all your party member's abilities, it never gets overbearing and makes you want to kick your foot through a window. With just a little thought, you can figure out these puzzles and feel rewarded, as opposed to having to read the solution online and then feel like putting on your nearest dunce cap. The puzzles and mini-games are a great way to break up the action, and Lufia never uses the same gimmick twice, so it never gets stale or repetitive.

On top of the standard leveling up and gear upgrade, Neverland also implements an all new "Mystic Stone" system to further encourage character customization diversity. As you progress through the story, you will often find a stone that looks like a piece straight out of Tetris. You can place these stone's into a grid, and on the grid is a small section for each character. Within each section of the grid, there are small icons, that when you put a stone on top of said icons, it will give your character boosts in different areas. Some give you more knock down resistance, others increase your HP, and some allow you to knock enemies into the air more often. Not only that, but each Mystic Stone increases one, or a few, of your stats, depending on the nature of the stone. For example, a Power Glass will increase your STR, while a Mind Glass will raise your INT. This system really allows you to tailor how you want your character to play. Naturally, I went the power gamer route and optimized Maxim's strength so I could clean house with little trouble, but that doesn't mean you have to go that route. Perhaps you want to give him a lot of INT and spam Fire spells, that choice is entirely up to the player.

You would think I'd be done with character customization, but I'm not. Adding even another layer to character diversity are the 'Titles.' These are basically titles given to each character which grant them special powers. Ranging from your character getting full experience points even while outside of combat, to getting substantial power boosts when all the members in your party are dead except for one. It just continues to add a special layer of depth into what at first appears to be the traditional JRPG, lack of option level up system. I like a developer that goes against the grain, good job!

I saved one of the games best points for last. The music! Oh man, do I love the music in this game! All arranged tracks straight out of the original, with a few guest tracks from other Lufia games! Heck, I'm listening to the soundtrack as I write this review even. All the remarkable, well known Lufia songs are here, in all their updated glory. From the iconic Sinistral battle theme, to the heart warming title screen, and the majestic, heroic theme of Dekar, the strongest man in the world. Lufia: CotS takes no chances with its music selection, and I thank them for that, as Lufia 2 had one of the best soundtracks, and obviously that still showcases itself in this day and age.

I'd like to say that unfortunately, Lufia: CotS isn't as long as the original, taking only about 14 hours give or take for your first run. I wish the game was longer, simply because of how awesome it is. However, there is a NG+ option with some new dialogue and even a new ending to those who complete the game twice, encouraging at the very least, a second run through the game. However, on your second run you also have full access to the Ancient Cave, which is a special dungeon that drops your level to 1 and removes all your equipment (you get it all back when you leave). There's a lot to be explored in this place, so that does add a good amount of replay value, but other than that, aside from the game being awesome, I see no reason for the average gamer to come back for a third spin.

For 30 dollars though, you're certainly getting your money's worth, and a longer journey than what many console games offer. If you know what's good for you, you'll pick up Lufia: Curse of the Sinistrals, whether you're a nostalgic fan longing for Lufia, or new to the series, it offers a top-notch experience that shouldn't be passed up.

9/10

Friday, September 17, 2010

Mega Buster Wants To Know! What's Your 2010 Wishlist?!

Hey there Hyper Knee Warriors, the Mega Buster here! I was sitting at my work desk this morning (also known as my computer desk stationed in my room), and I was compiling a list of videogames that I can't wait to pick up this year and the next. I thought, as one gamer to the next, I'd share my wishlist with you great fans, and hopefully you'll share yours with the Hyper Knee crew by leaving a comment! Let's get into it then, shall we? I'll go in chronological order...

Lufia: Curse of the Sinistrals
Developer: Neverland
Publisher: Square Enix
Release Date: September 30th, 2010
Platform: Nintendo DS

Way back when I was a little peanut, I bought Lufia II: Rise of the Sinistrals for SNES. Unsure of what to expect from the game, all I had to trust was the awesome cover art. This game didn't let me down, and to this day is still one of my most beloved SNES games of all time. Now, in 2010, Neverland (the original developer of this gem) is releasing their DS remake of this classic RPG stateside. This game has a lot of changes from the original, especially the character design and overall style of the game (turn based RPG into action RPG), however I'm not a purist who's afraid of change, so I look forward to this game and the changes it might bring in hopes for a truly awesome adventure like the one I experienced back in the 90's. Here's a trailer for anyone who's interested in this sort of thing and doesn't know about it! I used the Japanese trailer because the American one is rubbish.



Castlevania: Lords of Shadow
Developer: Mercurysteam
Publisher: Konami
Release Date: October 5th, 2010
Platforms: Xbox 360, Playstation 3

I don't care what anyone says, this game looks legendary. Essentially a reboot in the Castlevania franchise in many ways, moving the series from 2D into 3D, and introducing new characters and an all new plot. The gameplay looks frantic and insane, the graphics are amazing, the voice acting cast is superb, and on top of that the storyline appears to be epic. Everything about this game sounds and looks like it's going to blow me away come this October. For you ignorant fools not looking forward to this game, my condolences. Peep the latest 7 minute trailer from TGS'10...



Vanquish
Developer: Platinum Games
Publisher: SEGA
Release Date: October 17th, 2010
Platforms: Xbox 360, Playstation 3

Two words: punch robots. Seriously, this game looks NUTS! I'm not even a big fan of shooters, but I just can't help myself when I see characters in awesome high tech suits, and I'm instantly hooked. And not only does it look awesome, it has awesome abilities too. Rocket pack, slow motion power, and the ability to punch robots in half with your fists. Seriously, this looks to be one of the best 3rd person shooters ever made, and to top it all off... there's no multiplayer! They're concentrating on the single player experience! Thank the gaming gods! Trailer's amazing too... bad voice acting FTW!



Kirby's Epic Yarn
Developers: Good-Feel, HAL Laboratory
Publisher: Nintendo
Release Date: October 17th, 2010
Platform: Wii

Kirby is made of string. This game just looks so cute, so fun, and so freaking beautiful! I mean seriously, all the graphics look like some kind of fabric. This has to be the most original and creative thing I've seen for a game in a while. And to top it all off, there's co-op play to boot! I love Kirby games, and its been so long since Kirby has had a traditional platforming experience on a console. Words can't describe the look and feel of the game, if you don't already know what it is, I urge you to check it out!



World of Warcraft: Cataclysm
Developer: Blizzard
Publisher: Blizzard
Release Date: November 2010
Platform: PC, Mac

You can ask virtually anyone I know. They'll tell you I have a thing for WoW. When I'm into it, I'm really into it. I won't leave the house, I won't talk to people, I just vaporize off the face of the earth, and with good reason. I mean, it's WoW. Arguably one of the best, most robust, constantly evolving MMORPG experiences out there. Now the 3rd expansion is coming out, and adding two new races, new starting zones for them and a few of the old races, AND they're recreating the entire world of Azeroth! This game is basically going to recreate the level 1-60 experience, turning it into pretty much a whole new game! I can't wait for this, I just can't... and to think, I'll be for the alliance with my worgen. Though I will be making a blood elf warrior to experience both sides of the new 1-60. Not a fan of goblins, or any mini race for that matter. I do hope it's better than WoTLK though, I can't lie... I pretty much hate all the raids in that expansion, and the only thing that made me happy was my Death Knight. Old trailer being posted, but still good!



Sonic Colors
Developer: Sonic Team
Publisher: SEGA
Release Date: November 16th 2010
Platform: Wii

I believe there's a lot of hope for the blue hedgehog in 3D, just a lot of times it isn't done right. This game however, looks really fun! Then there's 2 player co-op on top of all that goodness? It's not going to be a day one purchase for me, but I'm definitely going to want this sometime down the line! The trailer looks great too... lets hope it is a great game too! The music is also awesome... gameplay looks FAST!!!



Golden Sun: Dark Dawn
Developer: Camelot Software Planning
Publisher: Nintendo
Release Date: November 29th 2010
Platform: Nintendo DS

Golden Sun is one hell of an awesome RPG series that Nintendo hasn't touched in a long time, so when I heard there was a new Sun in the works, I was ecstatic! I still am, now that I think about it. Originally I heard it was a remake, but then I saw the trailers and all that good stuff to find out that its an entirely new game! Too many good games coming out way too fast, it's driving me crazy! And my girlfriend too! If you're into RPGs and have been living under a rock, check out this trailer from E3!



Sonic the Hedgehog 4: Episode 1
Developer: Dimps, Sonic Team
Publisher: SEGA
Release Date: Q4 2010
Platform: Digital Download

Jeez, Sonic's popped up twice so far, I'm kind of shocked to be honest. Anyway, I love old school Sonic games on the Genesis, so it should be no surprise that I'm psyched for this game. As of now, all the trailers and gameplay footage look extremely promising and fun. The graphics look good, Sonic looks cool, no other playable characters. Good stuff indeed. Don't need any of that damn Knuckles rap stages, seriously. So far they've shown the Splash Hill Zone and the Lost Labyrinth Zone, and it just reeks of old school Sonic glory. Here's a trailer of some gameplay out of the Lost Labyrinth.



I was originally going to post up my games for 2011, but this post has dragged on quite long enough I think! I hope you enjoyed the write up and the trailers, and I'm curious about what everyone else is looking forward to for this years end in games!