HYPER KNEE! Episode List

Showing posts with label sonic 4. Show all posts
Showing posts with label sonic 4. Show all posts

Sunday, October 17, 2010

Sonic the Hedgehog 4: Episode 1 Review


Sonic 4 is, according to the description, the game we've been waiting 16 years for. However, does it really live up to that reputation? Or is it just another disaster of a game that can only continue to hurt the blue hedgehog's poor standing in current gen gaming? Don't worry, your friendly neighborhood Mega Buster is here to fulfill all your curiosities.

For those of you who don't know, Sonic 4 is the latest installment in the original Sonic series back from the Sega Genesis era. It's a 2D super-fast action adventure game, to say the least of it. You collect rings, bop enemies on the head, and collect power ups and all that fun stuff. I really shouldn't have to explain an old school Sonic game to you, go play one.

Walking into Sonic 4, I won't lie, my expectations weren't sky-high. They weren't low either, but they were there... in the middle, I guess you could say. What happened as I played the game was nothing short of delightful, as the game exceeded my middle ground expectations and really brought an excellent Sonic game to the table, after a great long many years.

The gameplay is what you'd expect from a Sonic game, and that's a good thing. There's running, jumping, swinging, ring collecting, and so on and so forth. However, Sonic does feel a bit slower than his 16 bit counter parts (oddly enough considering how much chubbier he was back then), but for whatever reason it works for the way the game is laid out, and when you have to go fast, you are going fast, so that has to count for something, right?

The level design is an absolute dream to us Sonic fans. Sonic Team essentially took old level ideas from the original Sonic games, and turned them into something new. There's Splash Hill Zone, your typical green forest-like level that gives you a nice introduction to the platforming elements of the game, with little to no difficulty in beating. Then there's the Casino Street Zone is similar to other Casino stages of the original Sonic franchise, but oddly enough I didn't hate it as much as I did back then. Usually I despised the Casino stages for their completely maze-like and chaotic level design, and the annoying pinball things all over the place knocking you around. In a sense, I think this might be one of the best Casino stages of the entire series, since it never strays you off the path and you don't get lost, and you're not always getting knocked around. I thought I'd enjoy this stage the least out of all of them, but I somehow managed to enjoy it a lot. That was quite a surprise on my end. The Lost Labyrinth zone is based off one of the most hated stages of Sonic 1, but somehow, the developers managed to make the stage enjoyable. Actually, I think this is my favorite act in the entire game. It has an exploration feel to it, there's a lot of interesting platforming elements added to the stages as well. The mine cart, rolling this giant rock under your feet, traversing through the water (not that this is new, but different compared to the other stages). A lot of fans complained about the mine cart part when they saw the trailer, and the devs ended up taking some of it out, which is unfortunate because quite frankly... it was a lot of fun. Thanks, fans! Then you have the Mad Gear zone, your typical Dr. Eggman hideout stage with gears and pipes that shoot you around, and so on and so forth. The game hardly strays the path of a Sonic game, taking almost little to no chances to be quite honest. In a way, it's somewhat of a letdown in a weird sense, but I suppose that's why this is Episode 1. They laid the groundwork down, perhaps now they can take a chance and experiment a bit for future installments. In a nutshell, the level design is great, if not a bit too familiar.

I'd like to take a moment to talk about the graphics. They're awesome. I absolutely love the way Sonic looks in this game. He looks like such a bad ass. I can't believe the fans wanted that fat, short legged Sonic from the 16 bit days instead of this edgy, cool looking hedgehog with some of the sweetest head spikes I've ever seen. Everything else looks great too, the monsters are all familiar foes for the most part (again, a bit too familiar), but to see them all redone in this HD setting is pleasing. The stages are absolutely beautiful, the backgrounds especially (if you actually take the time out of running through the stage to look, like I do). Casino Street and Splash Hill were the two stages whose backgrounds really stood out to me, it was just really nice to look at. This game in general is very nice to look at, with its vibrant colors, excellent character design, and awesome backgrounds. You can tell that a lot of time went into the pretty graphics, and it was well worth it.

Then there's the music, which, in my opinion, falls devastatingly short compared to the Sonic games of the past. Don't misunderstand me, I didn't hate the music or anything like that, it fit, it worked (especially that snare drum, it was so Sonic), but there was something about it that just threw me off, perhaps a bit too synth for my taste. I couldn't help but think of epic Sonic tracks like "Ice Cap Zone" from Sonic 3 or "Mystic Cave Zone" from Sonic 2 and then see how little these new tracks could possibly add up. The music fits, it works, but in my opinion, the composers really should have took more time to study the music of the past games and what made it good. The snare drum is nice and all, but you need to have the full package to make it work.

Also, this game is very short. Perhaps a bit too short. I know Sonic games in general aren't all that long, and I don't expect them to be, but this game only took me two hours to beat in my first sitting. I don't recall a Sonic game ever taking me that little bit of time on my first run. Then there's the fact that it's way too easy. By the end of the game I wracked up over 30 extra lives. The bosses were a joke, and the regular enemy's didn't stand much of a chance either. The homing attack helped a lot with that. I love the homing attack though, and I'm glad it was put in there, but they seriously could've amped the difficulty up a bit... a lot, actually. That's not to say that the game wasn't a complete blast to play through, but I suppose I was just a bit let down at how quickly the roller coaster ended. Maybe an extra act would've helped out a bit, or a hard mode, or something. Though on the bright side, the Chaos Emeralds still aren't all that easy to obtain, so there's plenty of reasons to go back and try again. Aside from the Emeralds, there's time attacks and leader boards and all that fun competition stuff. Also, since it's so short it makes it easy to come back to for another round, so it's a double edged sword in that sense.

In conclusion, Sonic 4 has its shortcomings (excuse the pun), but it's an overall fun, if a bit too familiar of an experience, but it lays down the groundwork to what can quite possibly be Sonic's return to being taken seriously by gamers in the future.

7.5/10

Tuesday, September 28, 2010

C'mon Get Into the Pile!


Just when I thought there wasn't enough games to buy in October!

We've got Castlevania, Lufia, Vanquish, Kirby, and now the newly announced Sonic the Hedgehog 4: Episode 1. The game is hitting XBox Live Arcade and the Playstation Network October 13th.

Gaming gods, I appreciate all ye have done this month, but couldn't you spread things out just a little?! I mean, seriously! I promised myself I wouldn't sell games anymore, but it's either that or wait for some of these games to be given to me as a present for the Holidays.

And we all know I'm NOT doing that.

Oh, and as per usual, more Castlevania Lords of Shadow reviews (because someone has to hype this damn game, Konami sure isn't)...

Another 9/10! Link to Gamesradar below!

Gamesradar

Friday, September 17, 2010

Mega Buster Wants To Know! What's Your 2010 Wishlist?!

Hey there Hyper Knee Warriors, the Mega Buster here! I was sitting at my work desk this morning (also known as my computer desk stationed in my room), and I was compiling a list of videogames that I can't wait to pick up this year and the next. I thought, as one gamer to the next, I'd share my wishlist with you great fans, and hopefully you'll share yours with the Hyper Knee crew by leaving a comment! Let's get into it then, shall we? I'll go in chronological order...

Lufia: Curse of the Sinistrals
Developer: Neverland
Publisher: Square Enix
Release Date: September 30th, 2010
Platform: Nintendo DS

Way back when I was a little peanut, I bought Lufia II: Rise of the Sinistrals for SNES. Unsure of what to expect from the game, all I had to trust was the awesome cover art. This game didn't let me down, and to this day is still one of my most beloved SNES games of all time. Now, in 2010, Neverland (the original developer of this gem) is releasing their DS remake of this classic RPG stateside. This game has a lot of changes from the original, especially the character design and overall style of the game (turn based RPG into action RPG), however I'm not a purist who's afraid of change, so I look forward to this game and the changes it might bring in hopes for a truly awesome adventure like the one I experienced back in the 90's. Here's a trailer for anyone who's interested in this sort of thing and doesn't know about it! I used the Japanese trailer because the American one is rubbish.



Castlevania: Lords of Shadow
Developer: Mercurysteam
Publisher: Konami
Release Date: October 5th, 2010
Platforms: Xbox 360, Playstation 3

I don't care what anyone says, this game looks legendary. Essentially a reboot in the Castlevania franchise in many ways, moving the series from 2D into 3D, and introducing new characters and an all new plot. The gameplay looks frantic and insane, the graphics are amazing, the voice acting cast is superb, and on top of that the storyline appears to be epic. Everything about this game sounds and looks like it's going to blow me away come this October. For you ignorant fools not looking forward to this game, my condolences. Peep the latest 7 minute trailer from TGS'10...



Vanquish
Developer: Platinum Games
Publisher: SEGA
Release Date: October 17th, 2010
Platforms: Xbox 360, Playstation 3

Two words: punch robots. Seriously, this game looks NUTS! I'm not even a big fan of shooters, but I just can't help myself when I see characters in awesome high tech suits, and I'm instantly hooked. And not only does it look awesome, it has awesome abilities too. Rocket pack, slow motion power, and the ability to punch robots in half with your fists. Seriously, this looks to be one of the best 3rd person shooters ever made, and to top it all off... there's no multiplayer! They're concentrating on the single player experience! Thank the gaming gods! Trailer's amazing too... bad voice acting FTW!



Kirby's Epic Yarn
Developers: Good-Feel, HAL Laboratory
Publisher: Nintendo
Release Date: October 17th, 2010
Platform: Wii

Kirby is made of string. This game just looks so cute, so fun, and so freaking beautiful! I mean seriously, all the graphics look like some kind of fabric. This has to be the most original and creative thing I've seen for a game in a while. And to top it all off, there's co-op play to boot! I love Kirby games, and its been so long since Kirby has had a traditional platforming experience on a console. Words can't describe the look and feel of the game, if you don't already know what it is, I urge you to check it out!



World of Warcraft: Cataclysm
Developer: Blizzard
Publisher: Blizzard
Release Date: November 2010
Platform: PC, Mac

You can ask virtually anyone I know. They'll tell you I have a thing for WoW. When I'm into it, I'm really into it. I won't leave the house, I won't talk to people, I just vaporize off the face of the earth, and with good reason. I mean, it's WoW. Arguably one of the best, most robust, constantly evolving MMORPG experiences out there. Now the 3rd expansion is coming out, and adding two new races, new starting zones for them and a few of the old races, AND they're recreating the entire world of Azeroth! This game is basically going to recreate the level 1-60 experience, turning it into pretty much a whole new game! I can't wait for this, I just can't... and to think, I'll be for the alliance with my worgen. Though I will be making a blood elf warrior to experience both sides of the new 1-60. Not a fan of goblins, or any mini race for that matter. I do hope it's better than WoTLK though, I can't lie... I pretty much hate all the raids in that expansion, and the only thing that made me happy was my Death Knight. Old trailer being posted, but still good!



Sonic Colors
Developer: Sonic Team
Publisher: SEGA
Release Date: November 16th 2010
Platform: Wii

I believe there's a lot of hope for the blue hedgehog in 3D, just a lot of times it isn't done right. This game however, looks really fun! Then there's 2 player co-op on top of all that goodness? It's not going to be a day one purchase for me, but I'm definitely going to want this sometime down the line! The trailer looks great too... lets hope it is a great game too! The music is also awesome... gameplay looks FAST!!!



Golden Sun: Dark Dawn
Developer: Camelot Software Planning
Publisher: Nintendo
Release Date: November 29th 2010
Platform: Nintendo DS

Golden Sun is one hell of an awesome RPG series that Nintendo hasn't touched in a long time, so when I heard there was a new Sun in the works, I was ecstatic! I still am, now that I think about it. Originally I heard it was a remake, but then I saw the trailers and all that good stuff to find out that its an entirely new game! Too many good games coming out way too fast, it's driving me crazy! And my girlfriend too! If you're into RPGs and have been living under a rock, check out this trailer from E3!



Sonic the Hedgehog 4: Episode 1
Developer: Dimps, Sonic Team
Publisher: SEGA
Release Date: Q4 2010
Platform: Digital Download

Jeez, Sonic's popped up twice so far, I'm kind of shocked to be honest. Anyway, I love old school Sonic games on the Genesis, so it should be no surprise that I'm psyched for this game. As of now, all the trailers and gameplay footage look extremely promising and fun. The graphics look good, Sonic looks cool, no other playable characters. Good stuff indeed. Don't need any of that damn Knuckles rap stages, seriously. So far they've shown the Splash Hill Zone and the Lost Labyrinth Zone, and it just reeks of old school Sonic glory. Here's a trailer of some gameplay out of the Lost Labyrinth.



I was originally going to post up my games for 2011, but this post has dragged on quite long enough I think! I hope you enjoyed the write up and the trailers, and I'm curious about what everyone else is looking forward to for this years end in games!

Friday, March 26, 2010

Hyper Knee! Episode 5

Here it is! Episode 5! This week we cover some interesting news, and of course there's Bad Game of the Week, and Blast From the Past! So grab your beerhat and your atomic wings, and enjoy this weeks episode of Hyper Knee!

Sunday, February 28, 2010

Hyper Knee Episode 1

Knocking the gaming industry off screen for the first time ever!!! In this episode, Kid Starstorm and Mega Buster bring you an in-depth wrap up of Mass Effect 2, discuss a few up and coming releases such as Metroid: Other M, Cave Story, Mega Man 10, Sonic 4, and in addition to current video game related news, you'll be up to date with the current stinker of the week from the segment "Bad Game of the Week" and a retro classic coming back at you from "Blast From the Past"!